In Parallel Reality

A parametric redesign of the Mensa am Park canteen

by Konrad Zaremba, Nils Abel & Tomáš Müller, Bauhaus-Universität Weimar, 2023

In Parallel Reality asks a simple question: what if the Mensa am Park — the everyday university canteen — were rebuilt so that the building itself shaped how people queue, move and choose where to sit? Developed during an Erasmus exchange at the Chair of Computer Science in Architecture (InfAR), Bauhaus-Universität Weimar, the project rebuilds the hall around a single object already hanging there: its ceiling lamp.

Using Monoceros and Wave Function Collapse, the team multiplied that original lamp into larger aggregated structures. Envelopes were generated from seat positions and the number of people sitting at each table, then sliced into grids at two scales — a coarse grid and a fine grid, with and without translucent panels. The resulting lattices densify the open hall into calmer nooks and carry everyday functions: power outlets, shelves, plants, a microwave, coat hooks.

Clay render of the redesigned dining hall under the aggregated lamp structure
Spatial analysis: metric betweenness centrality — movement and traffic through the hall — mapped against the seats people preferred Spatial analysis: 3D isovist volume heatmaps of the floor, with chosen seats in green and avoided seats in red
Concept axonometric: the aggregated lamp structure exploded above the two canteen floor plans
Ground floor plan of the redesigned canteen Top floor plan of the redesigned canteen with the new seating layout
Concept diagram: the three goals - separation, enclosement, reactivation - and the lamp-based structure inside the canteen

The redesign pursued three goals. Separation — an island serving system that breaks the lunch queue and simplifies meal choice. Enclosement — parametric structures that create private, “back-covered” seating instead of the usual scramble for the window seats. Reactivation — steering movement towards a second staircase to bring the ground-floor café back to life.

Every variant was tested in virtual reality and cross-checked with spatial analysis — 3D isovist volumes and metric betweenness centrality. The most valuable lesson was a contradiction: denser structure alone did not make people sit. The analytics revealed that people avoid wherever everyone else passes through, however cosy the corner looks — seat choice is driven by movement and traffic, not by enclosure. The favourite was the coarse grid with panels; the finer one simply read as confusing. The takeaway: generative design and spatial analytics are far stronger together than apart.

Project by Konrad Zaremba, Nils Abel and Tomáš Müller, developed at the Chair of Computer Science in Architecture (InfAR), Bauhaus-Universität Weimar (winter semester 2022/23). Tutors: Sven Schneider, Olaf Kammler, Reinhard König, Grayson Daniel Bailey, Florian Roderick Brettner, Ekaterina Fuchkina, Eda Özaltay and Franziska Schuchort.

Wayfinding study: routes to the meal stations traced through a cutaway of the hall Wayfinding analysis: the path from tray pick-up past the cashier to meal station three
Visibility analysis of the ground-floor coffee spot seen from the entrance Preferred and avoided seats mapped onto a cutaway of the hall — chosen in green, avoided in red
Seating scenarios under the parametric structure — an open table and an enclosed nook Rendered view of the serving area and food counters under the lamp lattice
Comparison of structure variants: coarse and fine grids, with and without translucent panels Rendered perspective of the dining hall with the parametric lamp structure